This was repeated throughout the game, someone couldn’t find the information or it was not where you would have expected. We had a question about acquiring job cards so we naturally go to the rulebook section titled “Job Cards” but the text we needed was actually at the very bottom of the previous page which slowed us down a bit. This was where the poor instruction book really shows the need for an editor or another cycle of proof reading. If you are in San Andreas you can shop the store to purchase reusable equipment for your character or check out the job board for easier mini-goals that you can work through as you play. These are easy enough to follow and give the game nice variety with much of the games “thematic feel” coming from these cards. If you are outside of San Andreas you draw from two different piles depending on where your character is in a cursed location or a non-cursed location. I have to rethink what I want to do.” and poof, there goes the games momentum. By adding a potentially powerful card to your play hand immediately at the start of the turn it often changed the entire plan and we got many statements like “Oh, great card. In most deck building games you can plan you move for the most part so when it is your turn you can get going. The downside to this is it slowed the game way down. It was nice that you get to put it directly into your hand to use during your turn where many other games have you put newly acquired cards into your discard pile first and then you have to cycle the deck to draw them. There are no costs associated with this, choose the best card and keep it. * First off you Improvise which is you draw two cards from the main deck (which weirdly does not have a spot on the giant game board)and add one to your play hand while discarding the other. That is not a bad thing but combining different mechanics gives the game a very jerky flow. Comments like “Oh, this reminds me of this Clank mechanic” or “This is like route cards in Ticket to Ride” will be spoken at a table of experienced board gamers. You will notice a lot of these types of mechanics. Great idea which allowed us to cycle through high cost cards early in the game that we couldn’t afford yet and didn’t clog down the play. The store, like most deck building games, has a row of purchasable items under the deck that you can buy if you are at the store but you also get one refresh action per visit which wipes all three cards into the discard pile and gives new cards to choose from. The designer took a lot of common mechanics and added them all into the game with various tweeks. The game feels like a winner while setting it up and comments were made multiple times about how good this game was going to be based on the various mechanics and components. The gameboard is huge, the minis don’t need to be assembled, the cards are quality with good artwork and backs and the player cards are stiff cardboard with indentations where the cubes go so you cannot accidentally knock them around if you knock the board. The back of the box shows off the giant board, miniatures for both the heroes and major monsters and just screamed “Buy Me!” so I did.įirst off everything in the box is of the highest quality, it all looks and feels great. I am a big western/horror fan (Deadlands/Doomtown being favorites of mine)and I just had to pick up the box to check it out and the comic artwork is really great. I noticed it immediately upon visiting my local game store (Game On in Warwick, RI – represent!) the box art just grabbed me with its artwork and title although I keep calling it The Few and the Cursed. Players traverse the desert of the Pacific Ocean as they improvise and acquire new cards for their deck on their quest for fame or infamy.The Few and Cursed board game based on the hit comic book series is one great looking game. In the game, players take on the role of a "Curse Chaser" looking to make a name for themselves by searching for supernatural artifacts, completing jobs, or bounty hunting. But for every darkness there is light - and among the few and cursed are those willing to fight to bring balance to the land: the Curse Chasers. People turned to dark arts, old tales of mischief and curses to survive. It takes place on a post-apocalyptic Earth where most of the water on the planet has been gone for seventy years.Įven though what was left of mankind found a way to adapt using water, the most valuable asset on the planet, as currency, survival turned the world into a wicked wasteland where it's either kill or be killed. The Few and Cursed is a deck-building adventure game based on the Comic Series of the same name.
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